/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com                 *
* Copyright (c) 2010-2024 Daniel Chappuis                                       *
*********************************************************************************
*                                                                               *
* This software is provided 'as-is', without any express or implied warranty.   *
* In no event will the authors be held liable for any damages arising from the  *
* use of this software.                                                         *
*                                                                               *
* Permission is granted to anyone to use this software for any purpose,         *
* including commercial applications, and to alter it and redistribute it        *
* freely, subject to the following restrictions:                                *
*                                                                               *
* 1. The origin of this software must not be misrepresented; you must not claim *
*    that you wrote the original software. If you use this software in a        *
*    product, an acknowledgment in the product documentation would be           *
*    appreciated but is not required.                                           *
*                                                                               *
* 2. Altered source versions must be plainly marked as such, and must not be    *
*    misrepresented as being the original software.                             *
*                                                                               *
* 3. This notice may not be removed or altered from any source distribution.    *
*                                                                               *
********************************************************************************/

// Libraries
#include <reactphysics3d/collision/narrowphase/NarrowPhaseInput.h>

using namespace reactphysics3d;

/// Constructor
NarrowPhaseInput::NarrowPhaseInput(MemoryAllocator& allocator, OverlappingPairs& overlappingPairs)
    :mSphereVsSphereBatch(overlappingPairs, allocator), mSphereVsCapsuleBatch(overlappingPairs, allocator),
     mCapsuleVsCapsuleBatch(overlappingPairs, allocator), mSphereVsConvexPolyhedronBatch(overlappingPairs, allocator),
     mCapsuleVsConvexPolyhedronBatch(overlappingPairs, allocator),
     mConvexPolyhedronVsConvexPolyhedronBatch(overlappingPairs, allocator) {

}

/// Reserve memory for the containers with cached capacity
void NarrowPhaseInput::reserveMemory() {

    mSphereVsSphereBatch.reserveMemory();
    mSphereVsCapsuleBatch.reserveMemory();
    mCapsuleVsCapsuleBatch.reserveMemory();
    mSphereVsConvexPolyhedronBatch.reserveMemory();
    mCapsuleVsConvexPolyhedronBatch.reserveMemory();
    mConvexPolyhedronVsConvexPolyhedronBatch.reserveMemory();
}

// Clear
void NarrowPhaseInput::clear() {

    mSphereVsSphereBatch.clear();
    mSphereVsCapsuleBatch.clear();
    mCapsuleVsCapsuleBatch.clear();
    mSphereVsConvexPolyhedronBatch.clear();
    mCapsuleVsConvexPolyhedronBatch.clear();
    mConvexPolyhedronVsConvexPolyhedronBatch.clear();
}
